// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CWallHealth" { "Offsets" { // LIN: float m_flNextCharge "m_flNextCharge" { "type" "float" "linux" "260" } // LIN: int m_iReactivate "m_iReactivate" { "type" "integer" "unsigned" "0" "linux" "264" } // LIN: int m_iJuice "m_iJuice" { "type" "integer" "unsigned" "0" "linux" "268" } // LIN: int m_iOn "m_iOn" { "type" "integer" "unsigned" "0" "linux" "272" } // LIN: float m_flSoundTime "m_flSoundTime" { "type" "float" "linux" "276" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseToggle // CWallHealth //