// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CTriggerCamera" { "Offsets" { // LIN: EHANDLE m_hPlayer "m_hPlayer" { "type" "ehandle" "linux" "108" } // LIN: EHANDLE m_hTarget "m_hTarget" { "type" "ehandle" "linux" "116" } // LIN: CBaseEntity *m_pentPath "m_pentPath" { "type" "classptr" "linux" "124" } // LIN: int m_sPath "m_sPath" { "type" "integer" "unsigned" "0" "linux" "128" } // LIN: float m_flWait "m_flWait" { "type" "float" "linux" "132" } // LIN: float m_flReturnTime "m_flReturnTime" { "type" "float" "linux" "136" } // LIN: float m_flStopTime "m_flStopTime" { "type" "float" "linux" "140" } // LIN: float m_moveDistance "m_moveDistance" { "type" "float" "linux" "144" } // LIN: float m_targetSpeed "m_targetSpeed" { "type" "float" "linux" "148" } // LIN: float m_initialSpeed "m_initialSpeed" { "type" "float" "linux" "152" } // LIN: float m_acceleration "m_acceleration" { "type" "float" "linux" "156" } // LIN: float m_deceleration "m_deceleration" { "type" "float" "linux" "160" } // LIN: int m_state "m_state" { "type" "integer" "unsigned" "0" "linux" "164" } } } } } } // // Class Hierarchy: // - // CBaseDelay // CBaseEntity // CTriggerCamera //