// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CSqueakGrenade" { "Offsets" { // LIN: float m_flDie "m_flDie" { "type" "float" "linux" "688" } // LIN: Vector m_vecTarget "m_vecTarget" { "type" "vector" "linux" "692" } // LIN: float m_flNextHunt "m_flNextHunt" { "type" "float" "linux" "704" } // LIN: float m_flNextHit "m_flNextHit" { "type" "float" "linux" "708" } // LIN: Vector m_posPrev "m_posPrev" { "type" "vector" "linux" "712" } // LIN: EHANDLE m_hOwner "m_hOwner" { "type" "ehandle" "linux" "724" } // LIN: int m_iMyClass "m_iMyClass" { "type" "integer" "unsigned" "0" "linux" "732" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CGrenade // CSqueakGrenade //