// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CSquadMonster" { "Offsets" { // LIN: EHANDLE m_hSquadLeader "m_hSquadLeader" { "type" "ehandle" "linux" "684" } // LIN: EHANDLE m_hSquadMember[3] "m_hSquadMember" { "type" "ehandle" "size" "4" "linux" "692" } // LIN: int m_afSquadSlots "m_afSquadSlots" { "type" "integer" "unsigned" "0" "linux" "724" } // LIN: float m_flLastEnemySightTime "m_flLastEnemySightTime" { "type" "float" "linux" "728" } // LIN: BOOL m_fEnemyEluded "m_fEnemyEluded" { "type" "integer" "unsigned" "0" "linux" "732" } // LIN: int m_iMySlot "m_iMySlot" { "type" "integer" "unsigned" "0" "linux" "736" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CSquadMonster // CAGrunt // CController // CHGrunt // CHoundeye // CISlave //