// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CShotgun" { "Offsets" { // LIN: int m_fInReload "m_fInReload" { "type" "integer" "unsigned" "0" "linux" "196" } // LIN: float m_flNextReload "m_flNextReload" { "type" "float" "linux" "200" } // LIN: int m_iShell "m_iShell" { "type" "integer" "unsigned" "0" "linux" "204" } // LIN: short unsigned int m_usDoubleFire "m_usDoubleFire" { "type" "short" "unsigned" "1" "linux" "208" } // LIN: short unsigned int m_usSingleFire "m_usSingleFire" { "type" "short" "unsigned" "1" "linux" "210" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBasePlayerItem // CBasePlayerWeapon // CShotgun //