// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CScientist" { "Offsets" { // LIN: float m_painTime "m_painTime" { "type" "float" "linux" "796" } // LIN: float m_healTime "m_healTime" { "type" "float" "linux" "800" } // LIN: float m_fearTime "m_fearTime" { "type" "float" "linux" "804" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CTalkMonster // CScientist // CSittingScientist //