// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CRoach" { "Offsets" { // LIN: float m_flLastLightLevel "m_flLastLightLevel" { "type" "float" "linux" "684" } // LIN: float m_flNextSmellTime "m_flNextSmellTime" { "type" "float" "linux" "688" } // LIN: BOOL m_fLightHacked "m_fLightHacked" { "type" "integer" "unsigned" "0" "linux" "692" } // LIN: int m_iMode "m_iMode" { "type" "integer" "unsigned" "0" "linux" "696" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CRoach //