// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CPendulum" { "Offsets" { // LIN: float m_accel "m_accel" { "type" "float" "linux" "100" } // LIN: float m_distance "m_distance" { "type" "float" "linux" "104" } // LIN: float m_time "m_time" { "type" "float" "linux" "108" } // LIN: float m_damp "m_damp" { "type" "float" "linux" "112" } // LIN: float m_maxSpeed "m_maxSpeed" { "type" "float" "linux" "116" } // LIN: float m_dampSpeed "m_dampSpeed" { "type" "float" "linux" "120" } // LIN: Vector m_center "m_center" { "type" "vector" "linux" "124" } // LIN: Vector m_start "m_start" { "type" "vector" "linux" "136" } } } } } } // // Class Hierarchy: // - // CBaseEntity // CPendulum //