// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CNihilanthHVR" { "Offsets" { // LIN: float m_flIdealVel "m_flIdealVel" { "type" "float" "linux" "684" } // LIN: Vector m_vecIdeal "m_vecIdeal" { "type" "vector" "linux" "688" } // LIN: CNihilanth *m_pNihilanth "m_pNihilanth" { "type" "classptr" "linux" "700" } // LIN: EHANDLE m_hTouch "m_hTouch" { "type" "ehandle" "linux" "704" } // LIN: int m_nFrames "m_nFrames" { "type" "integer" "unsigned" "0" "linux" "712" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CNihilanthHVR //