// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CLeech" { "Offsets" { // LIN: float m_flTurning "m_flTurning" { "type" "float" "linux" "684" } // LIN: BOOL m_fPathBlocked "m_fPathBlocked" { "type" "integer" "unsigned" "0" "linux" "688" } // LIN: float m_flAccelerate "m_flAccelerate" { "type" "float" "linux" "692" } // LIN: float m_obstacle "m_obstacle" { "type" "float" "linux" "696" } // LIN: float m_top "m_top" { "type" "float" "linux" "700" } // LIN: float m_bottom "m_bottom" { "type" "float" "linux" "704" } // LIN: float m_height "m_height" { "type" "float" "linux" "708" } // LIN: float m_waterTime "m_waterTime" { "type" "float" "linux" "712" } // LIN: float m_sideTime "m_sideTime" { "type" "float" "linux" "716" } // LIN: float m_zTime "m_zTime" { "type" "float" "linux" "720" } // LIN: float m_stateTime "m_stateTime" { "type" "float" "linux" "724" } // LIN: float m_attackSoundTime "m_attackSoundTime" { "type" "float" "linux" "728" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CLeech //