// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CLaser" { "Offsets" { // LIN: CSprite *m_pSprite "m_pSprite" { "type" "classptr" "linux" "100" } // LIN: int m_iszSpriteName "m_iszSpriteName" { "type" "integer" "unsigned" "0" "linux" "104" } // LIN: Vector m_firePosition "m_firePosition" { "type" "vector" "linux" "108" } } } } } } // // Class Hierarchy: // - // CBaseEntity // CBeam // CLaser //