// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CISlave" { "Offsets" { // LIN: int m_iBravery "m_iBravery" { "type" "integer" "unsigned" "0" "linux" "740" } // LIN: CBeam *m_pBeam[7] "m_pBeam" { "type" "classptr" "size" "8" "linux" "744" } // LIN: int m_iBeams "m_iBeams" { "type" "integer" "unsigned" "0" "linux" "776" } // LIN: float m_flNextAttack "m_flNextAttack" { "type" "float" "linux" "780" } // LIN: int m_voicePitch "m_voicePitch" { "type" "integer" "unsigned" "0" "linux" "784" } // LIN: EHANDLE m_hDead "m_hDead" { "type" "ehandle" "linux" "788" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CSquadMonster // CISlave //