// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CIchthyosaur" { "Offsets" { // LIN: Vector m_SaveVelocity "m_SaveVelocity" { "type" "vector" "linux" "716" } // LIN: float m_idealDist "m_idealDist" { "type" "float" "linux" "728" } // LIN: float m_flBlink "m_flBlink" { "type" "float" "linux" "732" } // LIN: float m_flEnemyTouched "m_flEnemyTouched" { "type" "float" "linux" "736" } // LIN: BOOL m_bOnAttack "m_bOnAttack" { "type" "integer" "unsigned" "0" "linux" "740" } // LIN: float m_flMaxSpeed "m_flMaxSpeed" { "type" "float" "linux" "744" } // LIN: float m_flMinSpeed "m_flMinSpeed" { "type" "float" "linux" "748" } // LIN: float m_flMaxDist "m_flMaxDist" { "type" "float" "linux" "752" } // LIN: CBeam *m_pBeam "m_pBeam" { "type" "classptr" "linux" "756" } // LIN: float m_flNextAlert "m_flNextAlert" { "type" "float" "linux" "760" } // LIN: float m_flLastPitchTime "m_flLastPitchTime" { "type" "float" "linux" "764" } // LIN: float m_flLastZYawTime "m_flLastZYawTime" { "type" "float" "linux" "768" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CFlyingMonster // CIchthyosaur //