// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CHoundeye" { "Offsets" { // LIN: int m_iSpriteTexture "m_iSpriteTexture" { "type" "integer" "unsigned" "0" "linux" "740" } // LIN: BOOL m_fAsleep "m_fAsleep" { "type" "integer" "unsigned" "0" "linux" "744" } // LIN: BOOL m_fDontBlink "m_fDontBlink" { "type" "integer" "unsigned" "0" "linux" "748" } // LIN: Vector m_vecPackCenter "m_vecPackCenter" { "type" "vector" "linux" "752" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CSquadMonster // CHoundeye //