// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CHornet" { "Offsets" { // LIN: float m_flStopAttack "m_flStopAttack" { "type" "float" "linux" "684" } // LIN: int m_iHornetType "m_iHornetType" { "type" "integer" "unsigned" "0" "linux" "688" } // LIN: float m_flFlySpeed "m_flFlySpeed" { "type" "float" "linux" "692" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CHornet //