// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CHAssassin" { "Offsets" { // LIN: float m_flLastShot "m_flLastShot" { "type" "float" "linux" "684" } // LIN: float m_flDiviation "m_flDiviation" { "type" "float" "linux" "688" } // LIN: float m_flNextJump "m_flNextJump" { "type" "float" "linux" "692" } // LIN: Vector m_vecJumpVelocity "m_vecJumpVelocity" { "type" "vector" "linux" "696" } // LIN: float m_flNextGrenadeCheck "m_flNextGrenadeCheck" { "type" "float" "linux" "708" } // LIN: Vector m_vecTossVelocity "m_vecTossVelocity" { "type" "vector" "linux" "712" } // LIN: BOOL m_fThrowGrenade "m_fThrowGrenade" { "type" "integer" "unsigned" "0" "linux" "724" } // LIN: int m_iTargetRanderamt "m_iTargetRanderamt" { "type" "integer" "unsigned" "0" "linux" "728" } // LIN: int m_iFrustration "m_iFrustration" { "type" "integer" "unsigned" "0" "linux" "732" } // LIN: int m_iShell "m_iShell" { "type" "integer" "unsigned" "0" "linux" "736" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CHAssassin //