// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CGlock" { "Offsets" { // LIN: int m_iShell "m_iShell" { "type" "integer" "unsigned" "0" "linux" "196" } // LIN: short unsigned int m_usFireGlock1 "m_usFireGlock1" { "type" "short" "unsigned" "1" "linux" "200" } // LIN: short unsigned int m_usFireGlock2 "m_usFireGlock2" { "type" "short" "unsigned" "1" "linux" "202" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBasePlayerItem // CBasePlayerWeapon // CGlock //