// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CGibShooter" { "Offsets" { // LIN: int m_iGibs "m_iGibs" { "type" "integer" "unsigned" "0" "linux" "108" } // LIN: int m_iGibCapacity "m_iGibCapacity" { "type" "integer" "unsigned" "0" "linux" "112" } // LIN: int m_iGibMaterial "m_iGibMaterial" { "type" "integer" "unsigned" "0" "linux" "116" } // LIN: int m_iGibModelIndex "m_iGibModelIndex" { "type" "integer" "unsigned" "0" "linux" "120" } // LIN: float m_flGibVelocity "m_flGibVelocity" { "type" "float" "linux" "124" } // LIN: float m_flVariance "m_flVariance" { "type" "float" "linux" "128" } // LIN: float m_flGibLife "m_flGibLife" { "type" "float" "linux" "132" } } } } } } // // Class Hierarchy: // - // CBaseDelay // CBaseEntity // CGibShooter // CEnvShooter //