// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CGauss" { "Offsets" { // LIN: int m_iBalls "m_iBalls" { "type" "integer" "unsigned" "0" "linux" "196" } // LIN: int m_iGlow "m_iGlow" { "type" "integer" "unsigned" "0" "linux" "200" } // LIN: int m_iBeam "m_iBeam" { "type" "integer" "unsigned" "0" "linux" "204" } // LIN: int m_iSoundState "m_iSoundState" { "type" "integer" "unsigned" "0" "linux" "208" } // LIN: BOOL m_fPrimaryFire "m_fPrimaryFire" { "type" "integer" "unsigned" "0" "linux" "212" } // LIN: short unsigned int m_usGaussFire "m_usGaussFire" { "type" "short" "unsigned" "1" "linux" "216" } // LIN: short unsigned int m_usGaussSpin "m_usGaussSpin" { "type" "short" "unsigned" "1" "linux" "218" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBasePlayerItem // CBasePlayerWeapon // CGauss //