// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CGargantua" { "Offsets" { // LIN: CSprite *m_pEyeGlow "m_pEyeGlow" { "type" "classptr" "linux" "684" } // LIN: CBeam *m_pFlame[3] "m_pFlame" { "type" "classptr" "size" "4" "linux" "688" } // LIN: int m_eyeBrightness "m_eyeBrightness" { "type" "integer" "unsigned" "0" "linux" "704" } // LIN: float m_seeTime "m_seeTime" { "type" "float" "linux" "708" } // LIN: float m_flameTime "m_flameTime" { "type" "float" "linux" "712" } // LIN: float m_painSoundTime "m_painSoundTime" { "type" "float" "linux" "716" } // LIN: float m_streakTime "m_streakTime" { "type" "float" "linux" "720" } // LIN: float m_flameX "m_flameX" { "type" "float" "linux" "724" } // LIN: float m_flameY "m_flameY" { "type" "float" "linux" "728" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CGargantua //