// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CFuncTrackChange" { "Offsets" { // LIN: CPathTrack *m_trackTop "m_trackTop" { "type" "classptr" "linux" "292" } // LIN: CPathTrack *m_trackBottom "m_trackBottom" { "type" "classptr" "linux" "296" } // LIN: CFuncTrackTrain *m_train "m_train" { "type" "classptr" "linux" "300" } // LIN: int m_trackTopName "m_trackTopName" { "type" "integer" "unsigned" "0" "linux" "304" } // LIN: int m_trackBottomName "m_trackBottomName" { "type" "integer" "unsigned" "0" "linux" "308" } // LIN: int m_trainName "m_trainName" { "type" "integer" "unsigned" "0" "linux" "312" } // LIN: TRAIN_CODE m_code "m_code" { "type" "integer" "linux" "316" } // LIN: int m_targetState "m_targetState" { "type" "integer" "unsigned" "0" "linux" "320" } // LIN: int m_use "m_use" { "type" "integer" "unsigned" "0" "linux" "324" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBasePlatTrain // CBaseToggle // CFuncPlat // CFuncPlatRot // CFuncTrackChange // CFuncTrackAuto //