// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CEgon" { "Offsets" { // LIN: float m_flAmmoUseTime "m_flAmmoUseTime" { "type" "float" "linux" "196" } // LIN: CBeam *m_pBeam "m_pBeam" { "type" "classptr" "linux" "200" } // LIN: CBeam *m_pNoise "m_pNoise" { "type" "classptr" "linux" "204" } // LIN: CSprite *m_pSprite "m_pSprite" { "type" "classptr" "linux" "208" } // LIN: short unsigned int m_usEgonStop "m_usEgonStop" { "type" "short" "unsigned" "1" "linux" "212" } // LIN: float m_shootTime "m_shootTime" { "type" "float" "linux" "216" } // LIN: EGON_FIREMODE m_fireMode "m_fireMode" { "type" "integer" "linux" "220" } // LIN: float m_shakeTime "m_shakeTime" { "type" "float" "linux" "224" } // LIN: BOOL m_deployed "m_deployed" { "type" "integer" "unsigned" "0" "linux" "228" } // LIN: short unsigned int m_usEgonFire "m_usEgonFire" { "type" "short" "unsigned" "1" "linux" "232" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBasePlayerItem // CBasePlayerWeapon // CEgon //