// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CControllerHeadBall" { "Offsets" { // LIN: int m_iTrail "m_iTrail" { "type" "integer" "unsigned" "0" "linux" "684" } // LIN: int m_flNextAttack "m_flNextAttack" { "type" "integer" "unsigned" "0" "linux" "688" } // LIN: Vector m_vecIdeal "m_vecIdeal" { "type" "vector" "linux" "692" } // LIN: EHANDLE m_hOwner "m_hOwner" { "type" "ehandle" "linux" "704" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CControllerHeadBall //