// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CController" { "Offsets" { // LIN: float m_flNextFlinch "m_flNextFlinch" { "type" "float" "linux" "740" } // LIN: float m_flShootTime "m_flShootTime" { "type" "float" "linux" "744" } // LIN: float m_flShootEnd "m_flShootEnd" { "type" "float" "linux" "748" } // LIN: CSprite *m_pBall[1] "m_pBall" { "type" "classptr" "size" "2" "linux" "752" } // LIN: int m_iBall[1] "m_iBall" { "type" "integer" "size" "2" "unsigned" "0" "linux" "760" } // LIN: float m_iBallTime[1] "m_iBallTime" { "type" "float" "size" "2" "linux" "768" } // LIN: int m_iBallCurrent[1] "m_iBallCurrent" { "type" "integer" "size" "2" "unsigned" "0" "linux" "776" } // LIN: Vector m_vecEstVelocity "m_vecEstVelocity" { "type" "vector" "linux" "784" } // LIN: Vector m_velocity "m_velocity" { "type" "vector" "linux" "796" } // LIN: int m_fInCombat "m_fInCombat" { "type" "integer" "unsigned" "0" "linux" "808" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CSquadMonster // CController //