// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CChangeLevel" { "Offsets" { // LIN: char m_szMapName[31] "m_szMapName" { "type" "string" "size" "32" "linux" "260" } // LIN: char m_szLandmarkName[31] "m_szLandmarkName" { "type" "string" "size" "32" "linux" "292" } // LIN: int m_changeTarget "m_changeTarget" { "type" "integer" "unsigned" "0" "linux" "324" } // LIN: float m_changeTargetDelay "m_changeTargetDelay" { "type" "float" "linux" "328" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseToggle // CBaseTrigger // CChangeLevel //