// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CBubbling" { "Offsets" { // LIN: int m_density "m_density" { "type" "integer" "unsigned" "0" "linux" "100" } // LIN: int m_frequency "m_frequency" { "type" "integer" "unsigned" "0" "linux" "104" } // LIN: int m_bubbleModel "m_bubbleModel" { "type" "integer" "unsigned" "0" "linux" "108" } // LIN: int m_state "m_state" { "type" "integer" "unsigned" "0" "linux" "112" } } } } } } // // Class Hierarchy: // - // CBaseEntity // CBubbling //