// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CBigMomma" { "Offsets" { // LIN: float m_nodeTime "m_nodeTime" { "type" "float" "linux" "684" } // LIN: float m_crabTime "m_crabTime" { "type" "float" "linux" "688" } // LIN: float m_mortarTime "m_mortarTime" { "type" "float" "linux" "692" } // LIN: float m_painSoundTime "m_painSoundTime" { "type" "float" "linux" "696" } // LIN: int m_crabCount "m_crabCount" { "type" "integer" "unsigned" "0" "linux" "700" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CBigMomma //