// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CBaseTurret" { "Offsets" { // LIN: float m_flMaxSpin "m_flMaxSpin" { "type" "float" "linux" "684" } // LIN: int m_iSpin "m_iSpin" { "type" "integer" "unsigned" "0" "linux" "688" } // LIN: CSprite *m_pEyeGlow "m_pEyeGlow" { "type" "classptr" "linux" "692" } // LIN: int m_eyeBrightness "m_eyeBrightness" { "type" "integer" "unsigned" "0" "linux" "696" } // LIN: int m_iDeployHeight "m_iDeployHeight" { "type" "integer" "unsigned" "0" "linux" "700" } // LIN: int m_iRetractHeight "m_iRetractHeight" { "type" "integer" "unsigned" "0" "linux" "704" } // LIN: int m_iMinPitch "m_iMinPitch" { "type" "integer" "unsigned" "0" "linux" "708" } // LIN: int m_iBaseTurnRate "m_iBaseTurnRate" { "type" "integer" "unsigned" "0" "linux" "712" } // LIN: float m_fTurnRate "m_fTurnRate" { "type" "float" "linux" "716" } // LIN: int m_iOrientation "m_iOrientation" { "type" "integer" "unsigned" "0" "linux" "720" } // LIN: int m_iOn "m_iOn" { "type" "integer" "unsigned" "0" "linux" "724" } // LIN: int m_fBeserk "m_fBeserk" { "type" "integer" "unsigned" "0" "linux" "728" } // LIN: int m_iAutoStart "m_iAutoStart" { "type" "integer" "unsigned" "0" "linux" "732" } // LIN: Vector m_vecLastSight "m_vecLastSight" { "type" "vector" "linux" "736" } // LIN: float m_flLastSight "m_flLastSight" { "type" "float" "linux" "748" } // LIN: float m_flMaxWait "m_flMaxWait" { "type" "float" "linux" "752" } // LIN: int m_iSearchSpeed "m_iSearchSpeed" { "type" "integer" "unsigned" "0" "linux" "756" } // LIN: float m_flStartYaw "m_flStartYaw" { "type" "float" "linux" "760" } // LIN: Vector m_vecCurAngles "m_vecCurAngles" { "type" "vector" "linux" "764" } // LIN: Vector m_vecGoalAngles "m_vecGoalAngles" { "type" "vector" "linux" "776" } // LIN: float m_flPingTime "m_flPingTime" { "type" "float" "linux" "788" } // LIN: float m_flSpinUpTime "m_flSpinUpTime" { "type" "float" "linux" "792" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CBaseTurret // CMiniTurret // CSentry // CTurret //