// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CBasePlayerWeapon" { "Offsets" { // LIN: int m_iPlayEmptySound "m_iPlayEmptySound" { "type" "integer" "unsigned" "0" "linux" "140" } // LIN: int m_fFireOnEmpty "m_fFireOnEmpty" { "type" "integer" "unsigned" "0" "linux" "144" } // LIN: float m_flPumpTime "m_flPumpTime" { "type" "float" "linux" "148" } // LIN: int m_fInSpecialReload "m_fInSpecialReload" { "type" "integer" "unsigned" "0" "linux" "152" } // LIN: float m_flNextPrimaryAttack "m_flNextPrimaryAttack" { "type" "float" "linux" "156" } // LIN: float m_flNextSecondaryAttack "m_flNextSecondaryAttack" { "type" "float" "linux" "160" } // LIN: float m_flTimeWeaponIdle "m_flTimeWeaponIdle" { "type" "float" "linux" "164" } // LIN: int m_iPrimaryAmmoType "m_iPrimaryAmmoType" { "type" "integer" "unsigned" "0" "linux" "168" } // LIN: int m_iSecondaryAmmoType "m_iSecondaryAmmoType" { "type" "integer" "unsigned" "0" "linux" "172" } // LIN: int m_iClip "m_iClip" { "type" "integer" "unsigned" "0" "linux" "176" } // LIN: int m_iClientClip "m_iClientClip" { "type" "integer" "unsigned" "0" "linux" "180" } // LIN: int m_iClientWeaponState "m_iClientWeaponState" { "type" "integer" "unsigned" "0" "linux" "184" } // LIN: int m_fInReload "m_fInReload" { "type" "integer" "unsigned" "0" "linux" "188" } // LIN: int m_iDefaultAmmo "m_iDefaultAmmo" { "type" "integer" "unsigned" "0" "linux" "192" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBasePlayerItem // CBasePlayerWeapon // CCrossbow // CCrowbar // CEgon // CGauss // CGlock // CHandGrenade // CHgun // CMP5 // CPython // CRpg // CSatchel // CShotgun // CSqueak // CTripmine // CWeaponCycler //