// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CBaseDoor" { "Offsets" { // LIN: BYTE m_bHealthValue "m_bHealthValue" { "type" "character" "unsigned" "1" "linux" "260" } // LIN: BYTE m_bMoveSnd "m_bMoveSnd" { "type" "character" "unsigned" "1" "linux" "261" } // LIN: BYTE m_bStopSnd "m_bStopSnd" { "type" "character" "unsigned" "1" "linux" "262" } // LIN: locksound_t m_ls "m_ls" { "type" "structure" "linux" "264" } // LIN: BYTE m_bLockedSound "m_bLockedSound" { "type" "character" "unsigned" "1" "linux" "300" } // LIN: BYTE m_bLockedSentence "m_bLockedSentence" { "type" "character" "unsigned" "1" "linux" "301" } // LIN: BYTE m_bUnlockedSound "m_bUnlockedSound" { "type" "character" "unsigned" "1" "linux" "302" } // LIN: BYTE m_bUnlockedSentence "m_bUnlockedSentence" { "type" "character" "unsigned" "1" "linux" "303" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseToggle // CBaseDoor // CRotDoor //