// // BugfixedHL-Rebased offset file. Generated using amxx-offset-generator. // "Games" { "#default" { "Classes" { "CBarney" { "Offsets" { // LIN: BOOL m_fGunDrawn "m_fGunDrawn" { "type" "integer" "unsigned" "0" "linux" "796" } // LIN: float m_painTime "m_painTime" { "type" "float" "linux" "800" } // LIN: float m_checkAttackTime "m_checkAttackTime" { "type" "float" "linux" "804" } // LIN: BOOL m_lastAttackCheck "m_lastAttackCheck" { "type" "integer" "unsigned" "0" "linux" "808" } // LIN: float m_flPlayerDamage "m_flPlayerDamage" { "type" "float" "linux" "812" } } } } } } // // Class Hierarchy: // - // CBaseAnimating // CBaseDelay // CBaseEntity // CBaseMonster // CBaseToggle // CTalkMonster // CBarney //